Categorías

lunes, 17 de noviembre de 2014

(unit_1) we grow

She is an old* woman
He is an old man




She is a young* woman







She is a baby

He is a boy

She is a girl













* old: major
*young: jove




LET'S DO SCIENCE! (SESAMESTREET GAMES)

DOES IT SINK OR FLOAT?


1. HYPOTHESIS. What do you think?

2. We TEST and OBSERVE

3. What happens? Is the hypothesis right or wrong?

4. Conclusion or big idea.


GAMES:

jueves, 13 de noviembre de 2014

MAGNETISM

BIG IDEAS:

• Magnets cause a push or pull (a force).

• Magnets pull on (attract) some materials and not others.

• Magnetic forces push or pull even if objects don’t touch the magnet.

• Magnets can push or pull at a distance and through different materials.

• You can do useful things with magnets.




Science Companion, Chicago Science Group

MAGNETISM GAMES: LET'S GO FISHING!



MATERIALS:


·         PLASTIC COLOURED PAPERS
·         PAPER CLIPS
·         A ROD
·         THREAD
·         MAGNET
·         BIG WATER CONTAINER
·         WATER
·         SCISSORS


1.       Draw the silhouettes of some fishes on plastic coloured papers and them.

2.       Put a paper clip in the mouth of every fish.

3.       Tie the magnet in the rod with a thread. This will be your “fishing rod”.

4.       Fill the container with water and put the fishes inside.

5.       Hang the “fishing rod” and try to catch the fishes.



WHAT HAPPENS?
WHY?
 CONCLUSIONS:



http://www.csicenlaescuela.csic.es/proyectos/magnetismo/experiencias/Mariano_Aroca/investigacion_cientifica_aula/CARPETA_1/7_VAMOS_A_PESCAR.pdf

MAGNETISM GAMES: DISTANCE IMPULSE

MATERIALS:


·         TWO MAGNET BARS
·         SMALL TOY LORRY
·         RED, BLUE AND TRANSPARENT ADHESIVE TAPE
·         A COMPASS
·         THREAD



INSTRUCTIONS:


1.       Hang a magnet on a piece of thread until it stops. Put the magnet face to face with the needle of the compass. Put a piece of red adhesive tape in the North Pole and blue adhesive in the opposite pole. Do the same with the other magnet.

2.       Firstly, bring the poles with the same colours closer. Secondly, bring the different colour poles closer.


WHAT  HAPPENS?

3.       Tape a magnet to the toy.


4.       Use the other magnet to move the toy.




WHAT HAPPENS?
WHY?
CONCLUSIONS:


MAGNETISM GAMES: THE KITE

MATERIALS:


·         A MAGNET HANGED ON A THREAD
·         A PAPER CLIP
·         COLOURED PAPER
·         SCISSORS
·         ADHESIVE TAPE
·         THREA
·         A PENCIL
·         A TABLE


INSTRUCTIONS:

1.       Draw a kite on the coloured paper and cut it. Tape the paper clip to the kite

2.       Cut a 30 cm long thread. Tie the thread in the paper clip, piercing the kite. Tape the other end of the thread to the table.

3.       Use the magnet to attract the kite.







WHAT HAPPENS?
WHY?
CONCLUSIONS:







MAGNETISM GAMES: FLOATING MAGNETS

MATERIALS:

·         TWO MAGNET BARS
·         RED, BLUE AND TRANSPARENT ADHESIVE TAPE
·         A COMPASS
·         TWO SMALL CARDBOARD BOXES (SAME SIZE)
·         SCISSORS
·         TWO PENCILS
·         THREAD


INSTRUCTIONS


1.       Hang a magnet on a piece of thread until it stops. Put the magnet face to face with the needle of the compass. Put a piece of red adhesive tape in the North Pole and blue adhesive in the opposite pole. Do the same with the other magnet.


2.       Bring closer the poles with the same colours. Secondly, bring closer the different colours.


WHAT HAPPENS?

3.       Tape the magnets inside the boxes. Close the boxes, put red adhesive tape at one side of the box, where the red part of the magnet is. Put blue adhesive tape at one side of the box, where the blue part of the magnet is.



4.       Put two pencils on one of the boxes. Put the second box on the pencils, matching the colours.



5.       Join both boxes with transparent adhesive tape, take off the pencils and press on the box.




WHAT HAPPENS? 
WHY?
CONCLUSIONS:

http://www.csicenlaescuela.csic.es/proyectos/magnetismo/experiencias/Mariano_Aroca/investigacion_cientifica_aula/CARPETA_1/3_IMANES_FLOTANTES.pdf

MAGNETISM GAMES: MAGNETIC REGATTA


MATERIALS:

·         Two 40 cm long rods
·         Two magnets
·         Two 30cm long threads
·         Needles
·         Coloured paper
·         Scissors
·         Six cork stoppers
·         Tooth picks
·         Adhesive tape
·         A big water container
·         Water

INSTRUCTIONS:
1.       Make two “fishing rods”: get a thread and tie a knot in the rod and tie another knot in the magnet. Use the adhesive tape if it’s necessary.


2.       Make two little boats: join three cork stoppers with a toothpick.


3.       Put two needles in the central cork stopper. Use adhesive tape to make the sails with coloured paper.
EXTREME CARE IN THE USE OF NEEDLES.


4.       Fill the container with water and make the boats float. Use the rod to move the boat.



WHAT HAPPENS?
WHY?
CONCLUSIONS:



http://www.csicenlaescuela.csic.es/proyectos/magnetismo/experiencias/Mariano_Aroca/investigacion_cientifica_aula/CARPETA_1/2_REGATA_MAGNETICA.pdf

MAGNETISM GAMES: OBLIGED ROAD

MATERIALS

·          A PIECE OF CARD
·         SCISSORS
·         ADHESIVE TAPE
·         FELT TIP PENS
·         A CARDBOARD
·         TWO RODS
·         TWO MAGNETS
·         TWO NUTS
·         FOUR HARD PLASTIC GLASSES



1.       Draw four silhouettes of a car on the card, cut them out and colour.

2.       Use the adhesive tape to put a nut between two silhouettes. Do the same with the other nut and silhouettes.

3.       Draw two roads on the cardboard, with a starting line at the beginning of the roads and a finishing one at the end.

4.       Put both cars at the starting lines.

5.       Tape every magnet to every rod.

6.       Put the magnets under the cardboard and try to move the cars. Play with your friends and race!                                                                               


WHAT HAPPENS?

WHY?

CONCLUSIONS:




martes, 11 de noviembre de 2014

(unit_1) HUMAN LIFE CYCLE

INFANCY

We are babies. We learn to walk* and talk*




CHILDHOOD

We are children until we are 12. 


ADOLESCENCE

Our bodies change. We are starting* to become men* and women*






YOUNG ADULTHOOD

We grow more slowly. This is when we are 15 to 25 years old. 


ADULTHOOD

Now we are men and women. We don't grow.

OLD AGE

Our bodies are not strong but we know a lot


(unit_1) REPRODUCTION

REPRODUCTIVE SYSTEMS:



MALE REPRODUCTIVE SYSTEM. The TESTES are male organs

FEMALE REPRODUCTIVE SYSTEM. The OVARIES are female organs

lunes, 10 de noviembre de 2014

(Unit_1) CHEMICAL AND PHYSICAL CHANGES

CHEMICAL CHANGES

   Oxidation
   Combustion
   Fermentation
 

PHYSICAL CHANGES

   Melting
   Evaporation
   Solidification
   Condensation
 

(unit_1) SENSITIVITY



1. The SENSES get* information

2. The NERVOUS SYSTEM gets information from the senses

3. The BRAIN* decides how* we react*.




4. The muscular (muscles*) and skeletal system (bones*) allow* us to move

*to get: prendre
brain: cervell
how: com
to react: reaccionar
muscles: músculs
bones: ossos


(unit_1)SYSTEMS THAT TAKE PART IN NUTRITION

RESPIRATORY SYSTEM: We breathe*

MAIN ORGAN: LUNGS







CIRCULATORY SYSTEM: it moves blood* around the body*

MAIN ORGAN: HEART








DIGESTIVE SYSTEM: it changes* food into nutrients

ONE OF THE ORGANS: STOMACH







EXCRETORY SYSTEM: it cleans* the blood

MAIN ORGANS: KIDNEYS



*To breathe: respirar
blood: sang
body; cos
To change: canviar
to clean; netejar